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Processing graphic information

* Exchange students do not have to consider this information when selecting suitable courses for an exchange stay.

Course Unit Code155-0340/03
Number of ECTS Credits Allocated3 ECTS credits
Type of Course Unit *Choice-compulsory type B
Level of Course Unit *First Cycle
Year of Study *
Semester when the Course Unit is deliveredWinter Semester
Mode of DeliveryFace-to-face
Language of InstructionCzech
Prerequisites and Co-Requisites Course succeeds to compulsory courses of previous semester
Name of Lecturer(s)Personal IDName
CER0458Ing. Ivana Čermáková, Ph.D.
Summary
-Students will be taught basic principles and algorithms of computer graphics.
-Students will learn to work in GIMP and Corel.
Learning Outcomes of the Course Unit
- Introduce the graphics software
- Introduce the basic principles of computer graphics.
- Know the difference between vector and raster graphics.
- Develop a simple application using vector graphics.
- Develop a simple application using raster graphics.
Course Contents
1. Introduction to GIMP, Corel Draw, PhotoPaint
2. Introduction to computer graphics
3. Vector and raster graphics - introduction
4. Basic features of vector graphics
5. Advanced features of vector graphics
6. Basic features of raster graphics
7. Advanced features of raster graphics
8. Practical application of vector and raster graphics
9. 3D models
10. Augmented and virtual reality - introduction
Recommended or Required Reading
Required Reading:
BOLETR, J. R. Reality Media. USA: MIT Press, 2021. s. 248. ISBN 0262045125.
GOLDMAN, R. An Integrated Inroduction to Computer Graphics and Geometric Modeling. USA: CRC Press, 2019. s. 592. ISBN 1138381470.
MARSCHNER, S. et al. Fundamentals of computer graphics. Boca Raton: CRC Press, 2022. s. 700. ISBN 0367505037.

HOLAN, T. Unity: první seznámení s tvorbou počítačových her. Praha: CZ.NIC, 2020. 176 s. ISBN 978- 80-88168-57-7.
PELÁNEK, R. Želví grafika: exkurze do programování, geometrie a umění. Brno: Computer Press, 2018. 78 s. ISBN 978-80-251-4905-8.
TSCHICHOLD, J. Nová typografie. Praha: UMPRUM, 2021. 229 s. ISBN 978-80-88308-13-3.
Recommended Reading:
BAECHLER, O. and X. GREER. Blender 3D by example: a project-based guide to learning the latest Blender 3D, and EEVEE rendering engine, and Grease pencil. Second edition. Birmingham: Packt Publishing, 2020. s. 658. ISBN 178961256x.
DABNER, D., STEWART, S. and A. VICKRESS. Graphic Design School. USA: Thames and Hudson, 2020. s. 208. ISBN 050029559X.
MULLER, J. and J. WIEDEMANN. The History Of Graphic Design. 40 th Ed. Germany: Taschen GmbH, 2022. s. 512. ISBN 3836588064.
KLETEČKA, J. a P. FOŘT. Technické kreslení. 3. vyd. Brno: Computer Press, 2022. 252 s. ISBN 978-80-251-5078-8.
SEMERÁDOVÁ, T. a P. WEINLICH. Marketing na Facebooku a Instagramu: využijte naplno organický dosah i sponzorované příspěvky. Brno: Computer Press, 2019. 192 s. ISBN 978-80-251-4959-1.
VYSEKALOVÁ, J. a J. MIKEŠ. Reklama: jak dělat reklamu. 4. akt. a dopl. vyd. Praha: Grada, 2018. 232 s. ISBN 978-80-247-5865-7.
Planned learning activities and teaching methods
Lectures, Tutorials, Project work, Other activities
Assesment methods and criteria
Task TitleTask TypeMaximum Number of Points
(Act. for Subtasks)
Minimum Number of Points for Task Passing
Exercises evaluationCredit85 85