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Modeling in Graphic Applications

* Exchange students do not have to consider this information when selecting suitable courses for an exchange stay.

Course Unit Code460-2026/03
Number of ECTS Credits Allocated4 ECTS credits
Type of Course Unit *Optional
Level of Course Unit *First Cycle
Year of Study *Third Year
Semester when the Course Unit is deliveredSummer Semester
Mode of DeliveryFace-to-face
Language of InstructionCzech
Prerequisites and Co-Requisites
PrerequisitiesCourse Unit CodeCourse Unit Title
460-2021Fundamentals of Computer Graphics
Name of Lecturer(s)Personal IDName
NEM03Ing. Martin Němec, Ph.D.
Summary
The main goal of this course is to introduce a professional tool for graphics 3D modeling (Blender). Blender can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications
Learning Outcomes of the Course Unit
The main goal of this course is to introduce a professional tool for graphics 3D modeling (Blender). Students will be able to create complex 3D models (textures, AO, normal maps, etc.). The models used in the project from course Principles of Computer Graphics. After graduation student will be able to use professional 3D tool Blender (animation, physic, etc.).
Course Contents
Lectures
1. History of 3D modeling, current possibilities and tools. Overview of the modeling tools and their basic characteristics.
2. Blender and main posibilities. GUI. Editing and object mod.
3. Proportional editing, simple materials, modifiers.
4. Lighting, rendering settings. Using a three-point lighting model.
5. Curves and surfaces in a Blender.
6. Modeling objects in Blender using Blueprint.
7. UV mapping and applying textures.
8. Animation in blender, keyframes.
9. Object deformation.
10. Particle systems.
11. Game Engine.
12. Fluid Dynamics system. Physical Simulation.
13. Constraints.
14. Blender Scripting (Python).
Recommended or Required Reading
Required Reading:
Blender [online]. [2009] [cit. 2009-01-21]. WWW: www.blender.org.
John M Blain: The Complete Guide to Blender Graphics: Computer Modeling and Animation, 2012, CRC Press, 978-1466517035.
Němec M.:Přednášky k předmětu Modelování v grafických aplikacích, http://blender.vsb.cz.
Blender [online]. [2009] [cit. 2009-01-21]. Dostupný z WWW: www.blender.org.
Recommended Reading:
Roland Hess: Animating with Blender: How to Create Short Animations from Start to Finish, 2008, Focal Press, ISBN-10: 0240810791.
Pokorný Pavel: Blender - naučte se 3D grafiku, první vydání, 2006, BEN - technická literatura, 80-7300-203-5.
Planned learning activities and teaching methods
Lectures, Tutorials, Project work
Assesment methods and criteria
Task TitleTask TypeMaximum Number of Points
(Act. for Subtasks)
Minimum Number of Points for Task Passing
Graded creditGraded credit100 51