Course Unit Code | 460-2026/03 |
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Number of ECTS Credits Allocated | 4 ECTS credits |
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Type of Course Unit * | Optional |
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Level of Course Unit * | First Cycle |
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Year of Study * | Third Year |
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Semester when the Course Unit is delivered | Summer Semester |
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Mode of Delivery | Face-to-face |
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Language of Instruction | Czech |
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Prerequisites and Co-Requisites | |
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| Prerequisities | Course Unit Code | Course Unit Title |
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| 460-2021 | Fundamentals of Computer Graphics |
Name of Lecturer(s) | Personal ID | Name |
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| NEM03 | Ing. Martin Němec, Ph.D. |
Summary |
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The main goal of this course is to introduce a professional tool for graphics 3D modeling (Blender). Blender can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications |
Learning Outcomes of the Course Unit |
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The main goal of this course is to introduce a professional tool for graphics 3D modeling (Blender). Students will be able to create complex 3D models (textures, AO, normal maps, etc.). The models used in the project from course Principles of Computer Graphics. After graduation student will be able to use professional 3D tool Blender (animation, physic, etc.).
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Course Contents |
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Lectures
1. History of 3D modeling, current possibilities and tools. Overview of the modeling tools and their basic characteristics.
2. Blender and main posibilities. GUI. Editing and object mod.
3. Proportional editing, simple materials, modifiers.
4. Lighting, rendering settings. Using a three-point lighting model.
5. Curves and surfaces in a Blender.
6. Modeling objects in Blender using Blueprint.
7. UV mapping and applying textures.
8. Animation in blender, keyframes.
9. Object deformation.
10. Particle systems.
11. Game Engine.
12. Fluid Dynamics system. Physical Simulation.
13. Constraints.
14. Blender Scripting (Python). |
Recommended or Required Reading |
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Required Reading: |
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Blender [online]. [2009] [cit. 2009-01-21]. WWW: www.blender.org.
John M Blain: The Complete Guide to Blender Graphics: Computer Modeling and Animation, 2012, CRC Press, 978-1466517035. |
Němec M.:Přednášky k předmětu Modelování v grafických aplikacích, http://blender.vsb.cz.
Blender [online]. [2009] [cit. 2009-01-21]. Dostupný z WWW: www.blender.org. |
Recommended Reading: |
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Roland Hess: Animating with Blender: How to Create Short Animations from Start to Finish, 2008, Focal Press, ISBN-10: 0240810791.
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Pokorný Pavel: Blender - naučte se 3D grafiku, první vydání, 2006, BEN - technická literatura, 80-7300-203-5. |
Planned learning activities and teaching methods |
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Lectures, Tutorials, Project work |
Assesment methods and criteria |
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Task Title | Task Type | Maximum Number of Points (Act. for Subtasks) | Minimum Number of Points for Task Passing |
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Graded credit | Graded credit | 100 | 51 |