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Web and mobile technologies

* Exchange students do not have to consider this information when selecting suitable courses for an exchange stay.

Course Unit Code545-0161/03
Number of ECTS Credits Allocated4 ECTS credits
Type of Course Unit *Compulsory
Level of Course Unit *First Cycle
Year of Study *Third Year
Semester when the Course Unit is deliveredSummer Semester
Mode of DeliveryFace-to-face
Language of InstructionCzech
Prerequisites and Co-Requisites Course succeeds to compulsory courses of previous semester
Name of Lecturer(s)Personal IDName
BEN170Ing. Filip Beneš, Ph.D.
Summary
The course familiarizes students with the basics of web and mobile technologies. Students will learn how to use mobile devices as a tool for simplifying work tasks. They will learn about the possibilities of using enhanced and virtual reality using mobile platforms. Students will be introduced to the principles of internet networking with respect to the creation and security of the www server. The principles of some Internet protocols and web application programming will be explained. Space will also be devoted to web content management systems. Students will learn how to work with Unity 3D and how to use them to create their own applications for web and mobile platforms.
Learning Outcomes of the Course Unit
The course familiarizes students with the basics of web and mobile technologies. Students will learn how to use mobile devices as a tool for simplifying work tasks. They will learn about the possibilities of using enhanced and virtual reality using mobile platforms. Students will be introduced to the principles of internet networking with respect to the creation and security of the www server. The principles of some Internet protocols and web application programming will be explained. Space will also be devoted to web content management systems. Students will learn how to work with Unity 3D and how to use them to create their own applications for web and mobile platforms.
Course Contents
1. Operating systems for mobile devices
2. Enhanced reality on mobile devices
3. Virtual reality on mobile devices
4. Mobile devices and wearable electronics as a tool of the manager
5. Internet security, digital signature, certificates
6. Getting to Know the CMS (Content Management System)
7. CMS Application Content (Content Management System)
8. E-shops, e-commerce, electronic currency
9. The Internet of Things
10. Introduction to SEO (Search Engine Optimization)
11. The basics of working in Unity 3D environment
12. Work with resources in Unity 3D environment
13 Fundamentals of web and mobile application programming
14. Export applications for web and mobile platforms
Recommended or Required Reading
Required Reading:
MAYER, Richard E., ed. The Cambridge handbook of multimedia learning. Second edition. New York: Cambridge University Press, 2014. ISBN 978-1-107-61031-6.
YANG, Kenneth C. C. Cases on immersive virtual reality techniques. Hershey, PA: Engineering Science Reference, [2019].
NIXON, David. Beginning unreal game development: foundation for simple to complex games using unreal engine 4. West Palm Beach, FL: Apress, [2020]. ISBN 978-1-4842-5638-1.
OKITA, Alex. Learning C# programming with Unity 3D. Second edition. Boca Raton, FL: CRC Press/Taylor & Francis Group, 2019. ISBN 9781138336827.
CASTLEDINE, Earle, Myles EFTOS a Max WHEELER. Vytváříme mobilní web a aplikace pro chytré telefony a tablety. 1. vyd. Brno: Computer Press, 2013, 288 s. ISBN 978-80-251-3763-5.
VRBÍK, Václav. Webové technologie. Hradec Králové: Gaudeamus, 2012. ISBN 978-80-7435-193-8.
Elektronické studijní opory předmětu: Webové a mobilní technologie

Recommended Reading:
COSTELLO, Vic, Susan A. YOUNGBLOOD a Norman E. YOUNGBLOOD. Multimedia foundations: core concepts for digital design. New York: Focal Press, 2013. ISBN 978-0-240-81394-3.
GRANT, Robert. Data visualization: charts, maps, and interactive graphics. Boca Raton: CRC Press, Taylor & Francis Group. ASA-CRC series on statistical reasoning in science and society. 2019. ISBN 978-1-138-70760-3.
HASSANIEN, Aboul Ella a Mohamed ELHOSENY, ed. Cybersecurity and secure information systems: challenges and solutions in smart environments. Cham: Springer. Advanced sciences and technologies for security applications. 2019. ISBN 978-3-030-16839-1.
GILBERT, Regine M. Inclusive design for a digital world: designing with accessibility in mind. 2019. [United States]: Apress. Design thinking series. ISBN 978-1-4842-5015-0.
OKITA, Alex. Learning C# programming with Unity 3D. xix, 670 pages. ISBN 9781466586529.
SEDLÁK, Mirek a Petra MIKULÁŠKOVÁ. Jak vytvořit úspěšný a výdělečný internetový obchod. 1. vyd. Brno: Computer Press, 2012, 336 s. ISBN 978-80-251-3727-7.
ČÍKA, Petr. Internet věcí pro inteligentní domácnost: Internet of things for smart home : zkrácená verze habilitační práce. Brno: Vysoké učení technické v Brně, nakladatelství VUTIUM, 2017. ISBN 978-80-214-5559-7.
DOSTÁLEK, Libor. Mobilní sítě a jejich bezpečnost. V Českých Budějovicích: Ústav aplikované informatiky, Přírodovědecká fakulta Jihočeské univerzity, 2016. ISBN 978-80-7394-606-7.
Planned learning activities and teaching methods
Lectures, Tutorials
Assesment methods and criteria
Task TitleTask TypeMaximum Number of Points
(Act. for Subtasks)
Minimum Number of Points for Task Passing
Graded creditGraded credit100 (100)51
        Semestralni projektSemestral project100 51