Course Unit Code | 545-0161/03 |
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Number of ECTS Credits Allocated | 4 ECTS credits |
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Type of Course Unit * | Compulsory |
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Level of Course Unit * | First Cycle |
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Year of Study * | Third Year |
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Semester when the Course Unit is delivered | Summer Semester |
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Mode of Delivery | Face-to-face |
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Language of Instruction | Czech |
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Prerequisites and Co-Requisites | Course succeeds to compulsory courses of previous semester |
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Name of Lecturer(s) | Personal ID | Name |
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| BEN170 | Ing. Filip Beneš, Ph.D. |
Summary |
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The course familiarizes students with the basics of web and mobile technologies. Students will learn how to use mobile devices as a tool for simplifying work tasks. They will learn about the possibilities of using enhanced and virtual reality using mobile platforms. Students will be introduced to the principles of internet networking with respect to the creation and security of the www server. The principles of some Internet protocols and web application programming will be explained. Space will also be devoted to web content management systems. Students will learn how to work with Unity 3D and how to use them to create their own applications for web and mobile platforms. |
Learning Outcomes of the Course Unit |
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The course familiarizes students with the basics of web and mobile technologies. Students will learn how to use mobile devices as a tool for simplifying work tasks. They will learn about the possibilities of using enhanced and virtual reality using mobile platforms. Students will be introduced to the principles of internet networking with respect to the creation and security of the www server. The principles of some Internet protocols and web application programming will be explained. Space will also be devoted to web content management systems. Students will learn how to work with Unity 3D and how to use them to create their own applications for web and mobile platforms. |
Course Contents |
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1. Operating systems for mobile devices
2. Enhanced reality on mobile devices
3. Virtual reality on mobile devices
4. Mobile devices and wearable electronics as a tool of the manager
5. Internet security, digital signature, certificates
6. Getting to Know the CMS (Content Management System)
7. CMS Application Content (Content Management System)
8. E-shops, e-commerce, electronic currency
9. The Internet of Things
10. Introduction to SEO (Search Engine Optimization)
11. The basics of working in Unity 3D environment
12. Work with resources in Unity 3D environment
13 Fundamentals of web and mobile application programming
14. Export applications for web and mobile platforms |
Recommended or Required Reading |
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Required Reading: |
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MAYER, Richard E., ed. The Cambridge handbook of multimedia learning. Second edition. New York: Cambridge University Press, 2014. ISBN 978-1-107-61031-6.
YANG, Kenneth C. C. Cases on immersive virtual reality techniques. Hershey, PA: Engineering Science Reference, [2019].
NIXON, David. Beginning unreal game development: foundation for simple to complex games using unreal engine 4. West Palm Beach, FL: Apress, [2020]. ISBN 978-1-4842-5638-1.
OKITA, Alex. Learning C# programming with Unity 3D. Second edition. Boca Raton, FL: CRC Press/Taylor & Francis Group, 2019. ISBN 9781138336827. |
CASTLEDINE, Earle, Myles EFTOS a Max WHEELER. Vytváříme mobilní web a aplikace pro chytré telefony a tablety. 1. vyd. Brno: Computer Press, 2013, 288 s. ISBN 978-80-251-3763-5.
VRBÍK, Václav. Webové technologie. Hradec Králové: Gaudeamus, 2012. ISBN 978-80-7435-193-8.
Elektronické studijní opory předmětu: Webové a mobilní technologie
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Recommended Reading: |
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COSTELLO, Vic, Susan A. YOUNGBLOOD a Norman E. YOUNGBLOOD. Multimedia foundations: core concepts for digital design. New York: Focal Press, 2013. ISBN 978-0-240-81394-3.
GRANT, Robert. Data visualization: charts, maps, and interactive graphics. Boca Raton: CRC Press, Taylor & Francis Group. ASA-CRC series on statistical reasoning in science and society. 2019. ISBN 978-1-138-70760-3.
HASSANIEN, Aboul Ella a Mohamed ELHOSENY, ed. Cybersecurity and secure information systems: challenges and solutions in smart environments. Cham: Springer. Advanced sciences and technologies for security applications. 2019. ISBN 978-3-030-16839-1.
GILBERT, Regine M. Inclusive design for a digital world: designing with accessibility in mind. 2019. [United States]: Apress. Design thinking series. ISBN 978-1-4842-5015-0. |
OKITA, Alex. Learning C# programming with Unity 3D. xix, 670 pages. ISBN 9781466586529.
SEDLÁK, Mirek a Petra MIKULÁŠKOVÁ. Jak vytvořit úspěšný a výdělečný internetový obchod. 1. vyd. Brno: Computer Press, 2012, 336 s. ISBN 978-80-251-3727-7.
ČÍKA, Petr. Internet věcí pro inteligentní domácnost: Internet of things for smart home : zkrácená verze habilitační práce. Brno: Vysoké učení technické v Brně, nakladatelství VUTIUM, 2017. ISBN 978-80-214-5559-7.
DOSTÁLEK, Libor. Mobilní sítě a jejich bezpečnost. V Českých Budějovicích: Ústav aplikované informatiky, Přírodovědecká fakulta Jihočeské univerzity, 2016. ISBN 978-80-7394-606-7. |
Planned learning activities and teaching methods |
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Lectures, Tutorials |
Assesment methods and criteria |
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Task Title | Task Type | Maximum Number of Points (Act. for Subtasks) | Minimum Number of Points for Task Passing |
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Graded credit | Graded credit | 100 (100) | 51 |
Semestralni projekt | Semestral project | 100 | 51 |