1. Game theory. Definitions of games. Two-Person Zero-Sum Games
2. Mixed strategies, interpretation of mixed strategy probabilities.
3. Cooperative and non – cooperative games. Nonzero games. Prisoners dilemma
4. Dynamic programming. Process sequencing. Bellman’s "principle of optimality". Recursive algorithm.
5. Deterministic problems. Resources allocation, knapsack problem equipment replacement, shortest path, inventory control.
6. Queuing theory. Queuing models. Poisson process, exponential distributions.
7. Flow diagrams for different types of models.
8. Inventory control. Models for inventory management. The deterministic models.
9. Stochastic inventory models
10. Replacement, maintenance and inspection.
11. Optimization models for the improvement of system and equipment reliability.
2. Mixed strategies, interpretation of mixed strategy probabilities.
3. Cooperative and non – cooperative games. Nonzero games. Prisoners dilemma
4. Dynamic programming. Process sequencing. Bellman’s "principle of optimality". Recursive algorithm.
5. Deterministic problems. Resources allocation, knapsack problem equipment replacement, shortest path, inventory control.
6. Queuing theory. Queuing models. Poisson process, exponential distributions.
7. Flow diagrams for different types of models.
8. Inventory control. Models for inventory management. The deterministic models.
9. Stochastic inventory models
10. Replacement, maintenance and inspection.
11. Optimization models for the improvement of system and equipment reliability.