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Virtual and augmented reality in industry

Type of study Follow-up Master
Language of instruction English
Code 352-0557/02
Abbreviation VRRP
Course title Virtual and augmented reality in industry
Credits 4
Coordinating department Department of Control Systems and Instrumentation
Course coordinator Ing. Pavel Smutný, Ph.D.

Osnova předmětu

LECTURES
1. Introduction to virtual and augmented reality (VR, AR) - fundamental concepts and history
2. Hardware for virtual reality - headsets
3. Hardware for augmented reality - mobile devices, glasses
4. Software for virtual reality - comparison of creation tools
5. Software for augmented reality - comparison of creation tools
6. Analysis, design and process of creating an application
7. Design thinking, ethics and recommended procedures for making an application
8. Scenario, prototyping, application testing
9. Creation of VR and AR applications using a 360° camera
10. 3D modelling of VR and AR applications
11. Distribution and marketing of VR and AR applications
12. Challenges for virtual reality - depiction of reality, health impacts
13. Virtual reality as a tool for training
14. Use of virtual and augmented reality in logistics
EXERCISES
1. Demonstration session with augmented reality applications
2. Demonstration session with virtual reality applications
3. Creating an augmented reality application - division into teams, application design
4. Creating an augmented reality application - choosing a tool for creating
5. Creating an augmented reality application - processing the application part 1
6. Creating an augmented reality application - processing the application part 2
7. Creating an augmented reality application - completing and testing the application
8. Presentation and evaluation of team project results
9. Creating a virtual reality application - division into teams, application design
10. Creating a virtual reality application - choosing a tool for creating
11. Creating a virtual reality application - processing the application part 1
12. Creating a virtual reality application - processing the application part 2
13. Creating a virtual reality application - completion and testing of the application
14. Presentation and evaluation of team project results

E-learning

Povinná literatura

SCHMALSTIEG, Dieter a Tobias HÖLLERER. Augmented reality: principles and practice. Boston: Addison-Wesley, [2016]. Addison-Wesley usability and HCI series. ISBN 978-0-321-88357-5 .

SHERMAN, William R. a Alan B. CRAIG. Understanding virtual reality. Amsterdam: Morgan Kaufmann, 2003. ISBN 978-1-55860-353-0 .

Doporučená literatura

MULLEN, Tony. Prototyping augmented reality. Indianapolis: Wiley, c2011. Serious skills. ISBN 978-1-118-03663-1.

KIPPER, Gregory a Joseph RAMPOLLA. Augmented reality: an emerging technologies guide to AR. Waltham: Syngress/Elsevier, c2013. ISBN 978-1-59749-733-6.