1. Object programming.
2. Repetition, building own classes, object instances, properties, methods and events.
3. Overloading of function and operatprs.
4. Introduction of vector graphics.
5. Introduction of vector graphics - object realisation.
6. Introduction of bitmap graphics.
7. Basic of communication.
8. Building client/server applications.
9. Serial communication by help of RS232.
10. Interapplication communication.
11. Introduction programming of pocketPC.
12. DLL libraries.
13. TrueVision3D.
14. Project/program Evaluation
2. Repetition, building own classes, object instances, properties, methods and events.
3. Overloading of function and operatprs.
4. Introduction of vector graphics.
5. Introduction of vector graphics - object realisation.
6. Introduction of bitmap graphics.
7. Basic of communication.
8. Building client/server applications.
9. Serial communication by help of RS232.
10. Interapplication communication.
11. Introduction programming of pocketPC.
12. DLL libraries.
13. TrueVision3D.
14. Project/program Evaluation