1) The basic philosophy of 3D modeling. Creation of basic types of models. Extrude, rotate, solid volume,
2) Creation of basic types of models. Making holes.
4) Other types of models, thin models. Sweep, Blend, Copy components. Mirroring, field.
3) Creation of auxiliary elements. The area axis, the point coordinate system.
4) Advanced techniques of model making. Creating models of springs, sketching curves.
5) Define relation in the model, the tool "Family table”.
6) Prepare a model for creating the assembly . Types of conections for the positioning of components in assemblies. Redefining the location of components in the assembly.
7) Modification in the assembly, changing of dimensions in assemblies, and moving and rotation part in assembly. Copy of components. Relation in the assembly.
8) Method of Top Down Design using of skeletons.
9) Creating mechanisms i assemblies . Joints, motors, gears.
2) Creation of basic types of models. Making holes.
4) Other types of models, thin models. Sweep, Blend, Copy components. Mirroring, field.
3) Creation of auxiliary elements. The area axis, the point coordinate system.
4) Advanced techniques of model making. Creating models of springs, sketching curves.
5) Define relation in the model, the tool "Family table”.
6) Prepare a model for creating the assembly . Types of conections for the positioning of components in assemblies. Redefining the location of components in the assembly.
7) Modification in the assembly, changing of dimensions in assemblies, and moving and rotation part in assembly. Copy of components. Relation in the assembly.
8) Method of Top Down Design using of skeletons.
9) Creating mechanisms i assemblies . Joints, motors, gears.