Lectures:
- Theory and Principles of the design of the interface between man and machine (HMI)
- The types of computer systems inside a car
- Digital cockpit - user interface (HCI), information and control systems
- Text input and output during driving, usage scenarios
- Interface for navigation (3D navigation, visualization of the vehicle's surroundings) and cooperative driving
- Biometric sensors as components of the user interface of the automobile
- 3D graphics and augmented reality (head-up display)
- Infotainment interfaces in the vehicle
- Software tools for the design and implementation of graphical user interfaces for embedded devices
- Embedded platforms with graphical output (eg. Nvidia Drive CX/PX, Tegra X1, Jetson TX1) and runtime environments
Projects:
The project is aimed at verifying the acquired knowledge and skills and is focused on the design and implementation of custom graphical user interface inside the car. The project includes the presentation of a chosen topic or a specific element of a given area (eg. an unusual widget) with a demonstration of its integration into the project.
Computer exercises:
In the exercises, students will have the possibility to verify the practical knowledge from the lectures through the implementation of user interface, both in a simulated environment and real embedded devices.
- Theory and Principles of the design of the interface between man and machine (HMI)
- The types of computer systems inside a car
- Digital cockpit - user interface (HCI), information and control systems
- Text input and output during driving, usage scenarios
- Interface for navigation (3D navigation, visualization of the vehicle's surroundings) and cooperative driving
- Biometric sensors as components of the user interface of the automobile
- 3D graphics and augmented reality (head-up display)
- Infotainment interfaces in the vehicle
- Software tools for the design and implementation of graphical user interfaces for embedded devices
- Embedded platforms with graphical output (eg. Nvidia Drive CX/PX, Tegra X1, Jetson TX1) and runtime environments
Projects:
The project is aimed at verifying the acquired knowledge and skills and is focused on the design and implementation of custom graphical user interface inside the car. The project includes the presentation of a chosen topic or a specific element of a given area (eg. an unusual widget) with a demonstration of its integration into the project.
Computer exercises:
In the exercises, students will have the possibility to verify the practical knowledge from the lectures through the implementation of user interface, both in a simulated environment and real embedded devices.