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Virtual reality

Type of study Bachelor
Language of instruction Czech
Code 653-2237/01
Abbreviation VR
Course title Virtual reality
Credits 4
Coordinating department Department of Materials Engineering and Recycling
Course coordinator doc. Dr. Mgr. Kamil Postava

Osnova předmětu

1. Augmented and virtual reality applications, human sensory perception
2. Vision, optics of the human eye, visual perception, psychology of vision, optical illusions
3. Colour vision, spectroscopy, colour coordinates, colour of light sources and surfaces
4. Binocular vision, physical principles of artificial stereoscopic image formation
5. Hearing and sound wave propagation, acoustics, sound wave interference
6. Tactile sensing, transmission of pressure forces, pressure sensors
7. Sensors used for virtual reality, position sensors, triangulation, accelerometers
8. Holographic implementation of virtual reality
9. Introduction to the Blender software environment
10. Designing student projects in the Bender environment
11. 3D visualization in Blender, rendering and introduction of Path Tracing method
12. Practical part in the Visualization and Virtual Reality Lab (IT4I)
13. Presentation of student application projects

Povinná literatura

M. Mihelj, D. Novak, S. Beguš, Virtual Reality Technology and Applications, Springer-Verlag London 2013.
J. Vince, Introdution to virtual reality, Springer-Verlag London 2004.
K. McMenemy, S. Ferguson, A Hitchhiker’s Guide to Virtual Reality, A K Peters, Ltd. 2007.
P. Fuchs, G. Moreau, P. Guitton, Virtual Reality: Concepts and Technologies, CRC Press Taylor & Francis Group, 2011.
J. M. Blain, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 7th edition, CRC press, 2022.

Doporučená literatura

M. Zaralli, Virtual Reality and Artificial Intelligence: Risks and Opportunities for Your Business, Productivity Press, 2024.
P. Fuchs, Virtual Reality Headsets – A Theoretical and Pragmatic Approach, CRC Press, 2017.
S. Greengard, Virtual Reality, MIT Press, 2019.
Grigore C. Burdea; Philippe Coiffet, Virtual Reality Technology, John Wiley & Sons, 2017.
R. Goel, S. K. Baral, T. Mishra, V. Jain, Augmented and Virtual Reality in Industry 5.0, De Gruyter, 2023.
A. Belec, Blender 3D Incredible Models: A Comprehensive Guide to Hard-Surface Modeling, Procedural Texturing, and Rendering, Packt Publishing, 2024.
A. Hamdani, 3D Environment Design with Blender: Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes, Packt Publishing, 2023.
J. van Gumster, Blender For Dummies, 4th Edition, 2020.
S. M. LaValle, Virtual reality, Cambridge UniversityPress, 2023.