1. Introduction to the issue, familiarization with the content and credit requirements
2. Development of new materials I. (skis, hockey sticks/skates, soccer balls)
3. Development of new materials II. (jumping poles, spears, canoes/kayaks/paddles/oars, swimwear)
4. Development of new materials III.: differences in the approach of individual and team sports - "tailored" preparation for a wide range of athletes
5. IT technologies in sports – technologies beneficial to the athletes themselves and their training process (heart rate monitors, virtual reality, trainers, pressure chambers and high altitude simulators)
6. IT technology in sports – technology beneficial to the athletes themselves and their training process (lasers, pressure chambers and high altitude simulators, automoto – air tunnels, computer simulations)
7. IT technology in sports – technology beneficial to data analysis and preparation of the training process and tactics (artificial intelligence, GPS locators, radars, camera systems, air tunnels, use of the Internet in sports training)
8. IT technology and the use of 3D in sports
9. Environmentalism in sport - use of technology to save energy
10. Environmentalism in sport - use of technology to protect the environment
11. Environmental studies in sport – the influence of transnational and national sports organizations and events (IOC, associations, Olympic Games, WC)
12. Practical demonstrations of new technologies - testing (light board, shooting with different types of hockey sticks, virtual reality)
13. Practical demonstrations of new technologies – testing (laser rifle, trainers – rowing, skiing)
14. Fulfillment of credit requirements
2. Development of new materials I. (skis, hockey sticks/skates, soccer balls)
3. Development of new materials II. (jumping poles, spears, canoes/kayaks/paddles/oars, swimwear)
4. Development of new materials III.: differences in the approach of individual and team sports - "tailored" preparation for a wide range of athletes
5. IT technologies in sports – technologies beneficial to the athletes themselves and their training process (heart rate monitors, virtual reality, trainers, pressure chambers and high altitude simulators)
6. IT technology in sports – technology beneficial to the athletes themselves and their training process (lasers, pressure chambers and high altitude simulators, automoto – air tunnels, computer simulations)
7. IT technology in sports – technology beneficial to data analysis and preparation of the training process and tactics (artificial intelligence, GPS locators, radars, camera systems, air tunnels, use of the Internet in sports training)
8. IT technology and the use of 3D in sports
9. Environmentalism in sport - use of technology to save energy
10. Environmentalism in sport - use of technology to protect the environment
11. Environmental studies in sport – the influence of transnational and national sports organizations and events (IOC, associations, Olympic Games, WC)
12. Practical demonstrations of new technologies - testing (light board, shooting with different types of hockey sticks, virtual reality)
13. Practical demonstrations of new technologies – testing (laser rifle, trainers – rowing, skiing)
14. Fulfillment of credit requirements