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Processing graphic information

Summary

-Students will be taught basic principles and algorithms of computer graphics.
-Students will learn to work in GIMP and Corel.

Literature

BOLETR, Jay David a Maria ENGBERG. Reality Media. USA: MIT Press, 2021. s. 248. ISBN 0262045125 .
MARSCHNER, Steve et al. Fundamentals of computer graphics. Boca Raton: CRC Press, 2022. s. 700. ISBN 0367505037 .
GABOURY, Jacob. Image objects: An archaeology of computer graphics. MIT Press, 2021. ISBN 0262045036 .

Advised literature

BAECHLER, Oscar and Xury GREER. Blender 3D by example: a project-based guide to learning the latest Blender 3D, and EEVEE rendering engine, and Grease pencil. Second edition. Birmingham: Packt Publishing, 2020. s. 658. ISBN 178961256x .
DABNER, David, STEWART, Sannora and Abbie VICKRESS. Graphic Design School. USA: Thames and Hudson, 2020. s. 208. ISBN 050029559X .
MULLER, Jens and Julius WIEDEMANN. The History Of Graphic Design. 40 th Ed. Germany: Taschen GmbH, 2022. s. 512. ISBN 3836588064 .


Language of instruction čeština
Code 157-0393
Abbreviation ZGI
Course title Processing graphic information
Coordinating department Department of Systems Engineering and Informatics
Course coordinator Ing. Ivana Čermáková, Ph.D.