1. Basic geometric objects (point, line, plane), terms and constructions
2. Planimetry - properties and constructions of triangles (altitudes, medians, angles, identity mappings, inscribed circle, add to trapezium), homothety (tangent of two circles, triangle inscribed to square)
3. Conics - derived from right circular conical surface, the definition and construction of an ellipse, a hyperbola and a parabola
4. Kinematic Geometry - elliptical and cadioidical motion, conchoidical and cyclical movements
5. Stereometry - cuts of a cube and other solids
6. Introduction to PovRAY, basic elements of the scene (camera, light, background)
7. Basic solids (sphere, cylinder, cone, cuboid)
8. Colors, textures
9. Transformations (translation, rotation, scaling)
10. Set operations (union, intersection, difference)
11. Creating of a realistic static scene
12. PovRay programming (variables, while loop, mathematical function), Implicit surfaces (BLOB)
13. Creating dynamically generated static scene
14. Animation (clock variables and framenumber, controlling of animated objects trajectories), Realistic animation of static scene
2. Planimetry - properties and constructions of triangles (altitudes, medians, angles, identity mappings, inscribed circle, add to trapezium), homothety (tangent of two circles, triangle inscribed to square)
3. Conics - derived from right circular conical surface, the definition and construction of an ellipse, a hyperbola and a parabola
4. Kinematic Geometry - elliptical and cadioidical motion, conchoidical and cyclical movements
5. Stereometry - cuts of a cube and other solids
6. Introduction to PovRAY, basic elements of the scene (camera, light, background)
7. Basic solids (sphere, cylinder, cone, cuboid)
8. Colors, textures
9. Transformations (translation, rotation, scaling)
10. Set operations (union, intersection, difference)
11. Creating of a realistic static scene
12. PovRay programming (variables, while loop, mathematical function), Implicit surfaces (BLOB)
13. Creating dynamically generated static scene
14. Animation (clock variables and framenumber, controlling of animated objects trajectories), Realistic animation of static scene