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Principles of Computer Graphics

Summary

Introduction Computer Graphics. Pseudographics, Semigraphics. Outskirts Computer Graphics. Input/Output (peripheries). Raster and vectors graphic. Computer Graphics - PC. Graphic programming and the Turbo Pascal or C language. Mathematics in Computer Graphics. Equation objects - point, line, curve.
Transformations objects. Move, rotation, windows and viewports, clipping. Screen in Computer Graphics. Geometric tools for tree-dimensional algorithms. Interpolation. Newton, Hermit interpolation. Ferguson curve. Arc-Interpolation. Spline function. Spline curve. Bezier curve. Stretch in Computer Graphics. Linear, bikubic area. Coons bilinear area. Object in 3D. Hide-line elimination. Shade. Lighting. Animate. Fraction Geometry. Applicable software for Computer Graphics (IBM-PC).

Literature

FRANCIS, S. HILL, Jr. Computer Graphics 1990. New York : Macmillian Publishing Company, a division of Macmillian, Inc. ISBN 0-02-354860-6 .

Advised literature

J. Žára, B. Beneš, J. Sochor, P. Felkel:Moderní počítačová grafika (2. vydání),Computer Press, 2005, ISBN 80-251-0454-0
J. Sochor, J. Žára: Algoritmy počítačové grafiky. Skripta ČVUT Praha 1993.
D. Martišek, Matematické principy grafických systémů, Littera, 2002


Language of instruction čeština, čeština
Code 456-0529
Abbreviation ZPG
Course title Principles of Computer Graphics
Coordinating department Department of Computer Science
Course coordinator Dr.RNDr. Arnošt Šarman