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Modeling in Graphic Applications

Type of study Bachelor
Language of instruction English
Code 460-2026/04
Abbreviation MGA
Course title Modeling in Graphic Applications
Credits 4
Coordinating department Department of Computer Science
Course coordinator Ing. Martin Němec, Ph.D.

Subject syllabus

Lectures
1. History of 3D modeling, current possibilities and tools. Overview of the modeling tools and their basic characteristics.
2. Blender and main posibilities. GUI. Editing and object mod.
3. Proportional editing, simple materials, modifiers.
4. Lighting, rendering settings. Using a three-point lighting model.
5. Curves and surfaces in a Blender.
6. Modeling objects in Blender using Blueprint.
7. UV mapping and applying textures.
8. Animation in blender, keyframes.
9. Object deformation.
10. Particle systems.
11. Game Engine.
12. Fluid Dynamics system. Physical Simulation.
13. Constraints.
14. Blender Scripting (Python).

E-learning

Materials are available at https://lms.vsb.cz/?lang=en.

Literature

Blender [online]. [2009] [cit. 2009-01-21]. WWW: www.blender.org.
John M Blain: The Complete Guide to Blender Graphics: Computer Modeling and Animation, 2012, CRC Press, 978-1466517035.

Advised literature

Roland Hess: Animating with Blender: How to Create Short Animations from Start to Finish, 2008, Focal Press, ISBN-10: 0240810791 .