Skip to main content
Skip header

Modeling in Graphic Applications

Summary

The main goal of this course is to introduce a professional tool for graphics 3D modeling (Blender). Blender can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications

Literature

Blender [online]. [2009] [cit. 2009-01-21]. WWW: www.blender.org.
John M Blain: The Complete Guide to Blender Graphics: Computer Modeling and Animation, 2012, CRC Press, 978-1466517035.

Advised literature

Roland Hess: Animating with Blender: How to Create Short Animations from Start to Finish, 2008, Focal Press, ISBN-10: 0240810791 .


Language of instruction čeština, angličtina, čeština, angličtina
Code 460-2026
Abbreviation MGA
Course title Modeling in Graphic Applications
Coordinating department Department of Computer Science
Course coordinator Ing. Martin Němec, Ph.D.