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Modeling in Graphic Applications

Language of instruction angličtina, čeština
Code 460-2026
Abbreviation MGA
Course title Modeling in Graphic Applications
Coordinating department Department of Computer Science
Course coordinator Ing. Martin Němec, Ph.D.

Summary

The main goal of this course is to introduce a professional tool for graphics 3D modeling (Blender). Blender can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications

Literature

Blender [online]. [2009] [cit. 2009-01-21]. WWW: www.blender.org.
John M Blain: The Complete Guide to Blender Graphics: Computer Modeling and Animation, 2012, CRC Press, 978-1466517035.

Advised literature

Roland Hess: Animating with Blender: How to Create Short Animations from Start to Finish, 2008, Focal Press, ISBN-10: 0240810791 .