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Modeling in Graphic Applications

Type of study Bachelor
Language of instruction Czech
Code 460-2026/03
Abbreviation MGA
Course title Modeling in Graphic Applications
Credits 4
Coordinating department Department of Computer Science
Course coordinator Ing. Martin Němec, Ph.D.

Subject syllabus

The exercises will focus on modeling in Blender and practical usage in Unreal Engine.

1. History of 3D modeling, current possibilities, and tools. Basic introduction to Blender. Basic user interface setup, working in edit mode, modeling basic objects.
2. Textures and materials, texture baking. Lighting definition, rendering setup. Using the three-point lighting model. UV mapping and applying textures.
3. Various models and their practical application (mesh, curves, surfaces, etc.), basic modeling techniques.
4. Object modeling, import-export, and their usage in Blueprint.
5. Creating basic animations using frame keying. Cinematic.
6. Particle systems, game engines.
7. Introduction to fluid dynamics. Physics calculation.
8. Using constraints in animation creation.
9. Script programming (Python, C++, Blueprint).

Project Content:
The final project will consist of a scene containing models with baked textures. The scene will be visualized in Unreal Engine or the ZPG project.

E-learning

Materials are available at https://lms.vsb.cz/?lang=en.

Literature

Blender [online]. [2009] [cit. 2009-01-21]. WWW: www.blender.org.
John M Blain: The Complete Guide to Blender Graphics: Computer Modeling and Animation, 2012, CRC Press, 978-1466517035.

Advised literature

Roland Hess: Animating with Blender: How to Create Short Animations from Start to Finish, 2008, Focal Press, ISBN-10: 0240810791 .