The exercises will focus on modeling in Blender and practical usage in Unreal Engine.
1. History of 3D modeling, current possibilities, and tools. Basic introduction to Blender. Basic user interface setup, working in edit mode, modeling basic objects.
2. Textures and materials, texture baking. Lighting definition, rendering setup. Using the three-point lighting model. UV mapping and applying textures.
3. Various models and their practical application (mesh, curves, surfaces, etc.), basic modeling techniques.
4. Object modeling, import-export, and their usage in Blueprint.
5. Creating basic animations using frame keying. Cinematic.
6. Particle systems, game engines.
7. Introduction to fluid dynamics. Physics calculation.
8. Using constraints in animation creation.
9. Script programming (Python, C++, Blueprint).
Project Content:
The final project will consist of a scene containing models with baked textures. The scene will be visualized in Unreal Engine or the ZPG project.
1. History of 3D modeling, current possibilities, and tools. Basic introduction to Blender. Basic user interface setup, working in edit mode, modeling basic objects.
2. Textures and materials, texture baking. Lighting definition, rendering setup. Using the three-point lighting model. UV mapping and applying textures.
3. Various models and their practical application (mesh, curves, surfaces, etc.), basic modeling techniques.
4. Object modeling, import-export, and their usage in Blueprint.
5. Creating basic animations using frame keying. Cinematic.
6. Particle systems, game engines.
7. Introduction to fluid dynamics. Physics calculation.
8. Using constraints in animation creation.
9. Script programming (Python, C++, Blueprint).
Project Content:
The final project will consist of a scene containing models with baked textures. The scene will be visualized in Unreal Engine or the ZPG project.