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Esport, Basic Principles and Methods

Summary

The course deals with the issue of Esport, the possibilities of using AI in the field of computer games and computer security in the field of Esport. Students will learn the basic principles of Esport, tournaments, the type of games used, the possibilities to participate in existing tournaments, the legal background of Esport and its national and supranational organization, then it will be acquainted with the AI and its application in computer science. games, mathematical tools to describe player behaviour, and ways to identify suspicious behaviour in online games. The course will also include an insight into the issue of computer security Esport and its abuse and protection.

Literature

Reitman, Jason & Anderson-Coto, Maria & Wu, Minerva & Lee, Je Seok & Steinkuehler, Constance. (2019). Esports Research: A Literature Review. Games and Culture. 155541201984089. 10.1177/1555412019840892.

Rosell Llorens, M., 2017. eSport gaming: the rise of a new sports practice. Sport, Ethics and Philosophy, 11(4), pp.464-476.

Li, R., 2017. Good luck have fun: The rise of eSports. Simon and Schuster.

BULLOCK, Jessey a Jeff T. PARKER. Wireshark for security professionals: using Wireshark and the Metasploit framework. Indianapolis, Indiana: Wiley, [2017]. ISBN 978-1-118-91821-0 . Kap. 1-4.

MÖLLER, Sebastian a Alexander RAAKE. Quality of experience: advanced concepts, applications and methods. Cham: Springer, [2014]. ISBN 978-3319026800 .

Reitman, Jason & Anderson-Coto, Maria & Wu, Minerva & Lee, Je Seok & Steinkuehler, Constance. (2019). Esports Research: A Literature Review. Games and Culture. 155541201984089. 10.1177/1555412019840892.

Funk, D., Pizzo, A.D., Baker, B.J. (2018). eSport management: Embracing eSport education and research opportunities. Sport Management Review, 21(1), 7-13. https://doi.org/10.1016/j.smr.2017.07.008

Freeman, Guo & Wohn, Donghee. (2017). Understanding eSports Team Formation and Coordination. Computer Supported Cooperative Work (CSCW). 10.1007/s10606-017-9299-4.

Yan, J., 2018, March. How Does Match-Fixing Inform Computer Game Security?. In Cambridge International Workshop on Security Protocols (pp. 166-170). Springer, Cham.

McDonald, B.D. and Maymin, P.Z., 2019. System and Method for Using Artificial Intelligence to Create Live, Mobile, Betting System Offering Time-Sensitive, Curated and Player-Restricted Bets on Sub-Outcomes of Sports and Esport Events. U.S. Patent Application 16/440,382.

Jenny, S.E., Manning, R.D., Keiper, M.C. and Olrich, T.W., 2017. Virtual (ly) athletes: where eSports fit within the definition of “Sport”. Quest, 69(1), pp.1-18.

Raessens, J. and Goldstein, J., 2011. Handbook of computer game studies. The MIT Press.

Hingston, P., 2009. A Turing test for computer game bots. IEEE Transactions on Computational Intelligence and AI in Games, 1(3), pp.169-186.

Soboleva, E.V. and Shalaginova, N.V., 2019, December. Simulation of artificial intelligence in a computer game. In Journal of Physics: Conference Series (Vol. 1399, No. 3, p. 033050). IOP Publishing.

Advised literature

Skubida, D., 2016. Can some computer games be a sport?: Issues with legitimization of eSport as a sporting activity. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), pp.38-52.

Denning, T., Lerner, A., Shostack, A. and Kohno, T., 2013, November. Control-Alt-Hack: the design and evaluation of a card game for computer security awareness and education. In Proceedings of the 2013 ACM SIGSAC conference on Computer & communications security (pp. 915-928).

Westera, W., Prada, R., Mascarenhas, S., Santos, P.A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K., Yumak, Z. and Christyowidiasmoro, C., 2020. Artificial intelligence moving serious gaming: Presenting reusable game AI components. Education and Information Technologies, 25(1), pp.351-380.


Language of instruction čeština, angličtina
Code 460-2073
Abbreviation ESPORT
Course title Esport, Basic Principles and Methods
Coordinating department Department of Computer Science
Course coordinator prof. Ing. Ivan Zelinka, Ph.D.