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Terminated in academic year 2014/2015

Computer Graphics I

Type of study Follow-up Master
Language of instruction Czech
Code 460-4012/01
Abbreviation PG I
Course title Computer Graphics I
Credits 6
Coordinating department Department of Computer Science
Course coordinator doc. Dr. Ing. Eduard Sojka

Subject syllabus

Lectures:
Affine and projective transformations and their matrix representation. Matrices for elementary transformations. Determining transformation matrices for various methods of projection.
Clipping the parts of objects lying otside the viewing cone. Computing illumination. Phong reflection model. Rasterisation. Gouraud and Phong shading. Hidden surface removal. Z-buffer. Texture mapping.
Graphical standard OpenGL:
Conception of the standard. Drawing graphical objects, setting atributes. Display list. Modelling and viewing transformation. Adding transformations.
Illumination. Definning material properties. Texturing. Drawing curves and surfaces. Object picking.
Ray tracing. Reducing time complexity of the method. Special effects in ray tracing.
Radiosity method. Determining form factors.
Theoretical foundations of solid modelling:
Topological spaces, topological mappings. n-manifold in Em. Orientability. Euler formula and its application. Regularised boolean operations.
Boundary model of solid and its implementation. Euler operators. Rendering objects represented by a boundary model. Realisation of boolean operations.
CSG model and its implementation. Rendering objects represented by a CSG model.
Another methods of modelling solids: Space enumeration, octant trees, BSP trees. Deformable models.
Uniform and non-uniform, rational and non-rational B-spline curves and surfaces.


Projects:
Implementation of the program that solves a problem chosen from the following areas: rendering pipeline, ray tracing, radiosity method, modelling solids, curves and surfaces. The theme is determined by the teacher. Possible proposals of the students should be consulted beforehand.


Computer labs:
Programming in OpenGL.
Examples of the systems for photorealistic rendering.
Boundary representaion of solids.
NURBS curves and surfaces.
Consulting the project.

Literature

E. Sojka, Computer Graphics II: The Methods and Tools for Rendering the 3-D Scenes (in Czech), VŠB-TU Ostrava, 2003 (ISBN 80-248-0293-7 ).

Advised literature

Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Real-Time Rendering, Third Edition (Hardcover), AK Peters; 3 edition (July 31, 2008), 1045 pages, ISBN-10: 1568814240 , ISBN-13: 978-1568814247.

A.H. Watt, 3D Computer Graphics (3rd Edition), Addison Wesley, 1999, (ISBN: 0201398559).
D.Shreiner, M.Woo, J.Neider, T.Davis, OpenGL Architecture Review Board, OpenGL Programming Guide: The Official Guide to Learning OpenGL, version 2.1, Addison-Wesley, 2006.

J.D. Foley, A. van Dam, S.K. Feiner, J.F. Hughes, Computer Graphics: Principles and Practice in C (2nd Edition), Addison-Wesley Professional, 1995 (ISBN 0201848406).