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Computer Graphics I

Summary

The following issues are discused: rendering pipeline, photorealistic rendering (ray tracing, radiosity methods, and combinations), solid modelling and its applications, and programming in OpenGL.

Literature

E. Sojka, Computer Graphics II: The Methods and Tools for Rendering the 3-D Scenes (in Czech), VŠB-TU Ostrava, 2003 (ISBN 80-248-0293-7 ).

Advised literature

Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Real-Time Rendering, Third Edition (Hardcover), AK Peters; 3 edition (July 31, 2008), 1045 pages, ISBN-10: 1568814240 , ISBN-13: 978-1568814247.

A.H. Watt, 3D Computer Graphics (3rd Edition), Addison Wesley, 1999, (ISBN: 0201398559).
D.Shreiner, M.Woo, J.Neider, T.Davis, OpenGL Architecture Review Board, OpenGL Programming Guide: The Official Guide to Learning OpenGL, version 2.1, Addison-Wesley, 2006.

J.D. Foley, A. van Dam, S.K. Feiner, J.F. Hughes, Computer Graphics: Principles and Practice in C (2nd Edition), Addison-Wesley Professional, 1995 (ISBN 0201848406).


Language of instruction čeština
Code 460-4012
Abbreviation PG I
Course title Computer Graphics I
Coordinating department Department of Computer Science
Course coordinator doc. Dr. Ing. Eduard Sojka