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Artificial Intelligence in Games

Summary

The fundamental algorithms used in computer games will be introduced. The subject deals with topics as game theory, algorithms used in board games, motion of a character, game physics, pathfinding, decision making and decision algorithms, artificial intelligence in tactical and strategic games, learning.

Literature

[1] Millington, Ian, and John Funge. Artificial intelligence for games. CRC Press, 2018.

Advised literature

[1] Yannakakis, Georgios N., and Julian Togelius. Artificial intelligence and games. Springer, 2018.

[2] Buckland, Mat. Programming Game AI by Example. Wordware Publishing, Inc., 2005


Language of instruction čeština, angličtina
Code 460-4152
Abbreviation UIH
Course title Artificial Intelligence in Games
Coordinating department Department of Computer Science
Course coordinator doc. Ing. Lenka Skanderová, Ph.D.