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Artificial Intelligence in Games

Language of instruction angličtina, čeština
Code 460-4152
Abbreviation UIH
Course title Artificial Intelligence in Games
Coordinating department Department of Computer Science
Course coordinator doc. Ing. Lenka Skanderová, Ph.D.

Summary

The fundamental algorithms used in computer games will be introduced. The subject deals with topics as game theory, algorithms used in board games, motion of a character, game physics, pathfinding, decision making and decision algorithms, artificial intelligence in tactical and strategic games, learning.

Literature

[1] Millington, Ian, and John Funge. Artificial intelligence for games. CRC Press, 2018.

Advised literature

[1] Yannakakis, Georgios N., and Julian Togelius. Artificial intelligence and games. Springer, 2018.

[2] Buckland, Mat. Programming Game AI by Example. Wordware Publishing, Inc., 2005