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Web and mobile technologies

Language of instruction angličtina, čeština
Code 545-0161
Abbreviation WMT
Course title Web and mobile technologies
Coordinating department Department of Economics and Control Systems
Course coordinator doc. Ing. Filip Beneš, Ph.D.

Anotace

The course introduces students to the basics of web and mobile technologies and enables them to identify the key areas of these fields.

Professional Knowledge

The student defines and describes prompt engineering methods and the operational principles of generative artificial intelligence for text, code, graphics, and audio.
The student characterizes and compares modern web and mobile AI tools designed for programming, multimedia, and workflow automation.
The student identifies and recognizes key principles of e-commerce, online payments, and decentralized financial systems, including cryptocurrencies, CBDCs, and other forms of electronic money.
The student lists and summarizes the capabilities and architectures of content management systems (CMS), social networks, and online learning platforms.

Professional Skills

The student constructs and reformulates effective prompts for generating source code, text outputs, and multimedia content.
The student interprets and analyzes data from social media and CMS to optimize digital presentation and manage online projects.
The student classifies and applies workflows for developing interactive applications in Unity 3D, including project asset management.
The student converts, exports, and compiles interactive projects and applications for web and mobile platforms.

General Competencies

The student explains and justifies the choice of specific digital and AI tools for automating and streamlining workflows.
The student anticipates and discusses emerging trends and impacts of modern technologies in decentralized finance and digital education.
The student independently researches, selects, and critically evaluates new web and mobile technologies to solve practical tasks in an online environment.

Povinná literatura

SHORTEN, Connor. Prompt Engineering Handbook: Master the Art of Crafting Effective Prompts for AI Systems. Birmingham: Packt Publishing, 2023. ISBN 978-1-835-46086-3 .
HOCKING, Joseph. Unity in Action: Multiplatform game development in C#. 3rd ed. Shelter Island: Manning Publications, 2022. ISBN 978-1-617-29933-9 .
KROKMAN, Ville a Patrick SMITHS. Web Development with Blazor and WebAssembly: Build interactive web applications using C# and .NET 8. 3rd ed. Birmingham: Packt Publishing, 2024. ISBN 978-1-835-08144-0 .
OKITA, Alex. Learning C# programming with Unity 3D. Second edition. Boca Raton, FL: CRC Press, Taylor & Francis Group, [2020]. ISBN 978-1-138-33681-0 .

Doporučená literatura

ZEMČÍK, Tomáš. Digitální extáze: iluze umělé (nápodoby) inteligence. Ostrava: Katedra společenských věd, VŠB-TU Ostrava, 2020. ISBN 978-80-906287-9-3 .
BOUŠKA, Kamil. Velká kniha o bitcoinu a kryptoměnách, aneb, Finanční gramotnost pro každého. [Praha]: Braiins Publishing, 2023. ISBN 978-80-908709-5-6.
HARVEY, Campbell R., Ashwin RAMACHANDRAN a Joey SANTORO. DeFi and the Future of Finance. Hoboken: John Wiley & Sons, 2021. ISBN 978-1-119-83601-8 .
GRANT, Robert. Data visualization: charts, maps and interactive graphics. ASA-CRC series on statistical reasoning in science and society. Boca Raton: CRC Press, Taylor & Francis Group, [2019]. ISBN 978-1-138-55359-0 .