1. Interaction human - computer, presentation and feedback systems.
2. Description of technological process.
3. Software for processing of graphical data.
4. Building blocks of virtual scene, avatar.
5. Dynamics in VR scena. Viewpoints.
6. Basic X3D objects.
7. SCADA/HMI systems, models.
Povinná literatura
Craig, A.B.: Understanding Augmented Reality: Concepts and Applications, MK Publishing, ISBN 978-0-240-82408-6
Doporučená literatura
Rheingold, H.: Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society, Touchstone Publishing, ISBN 0-671-77897-8