Human interaction with computer system, presentation and feedback systems. Information description of technological process. Software systems for processing of graphical data. Building elements of VR system. Virtual scene, avatar. Dynamic attributes of virtual scene. Creation of scene and viewpoint setup. Basic X3D objects. Connection of virtual scene with its neighborhood � SCADA/HMI systems, simulation models.
Povinná literatura
Craig, A.B.: Understanding Augmented Reality: Concepts and Applications, MK Publishing, ISBN 978-0-240-82408-6
Doporučená literatura
Rheingold, H.: Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society, Touchstone Publishing, ISBN 0-671-77897-8