1st block
Basic geometric objects (point, line, plane), terms and constructions
Planimetry - properties and constructions of triangles (altitudes, medians, angles, identity mappings, inscribed circle, add to trapezium), homothety (tangent of two circles, triangle inscribed to square)
Conics - derived from right circular conical surface, the definition and construction of an ellipse, a hyperbola and a parabola
Kinematic Geometry - elliptical and cadioidical motion, conchoidical and cyclical movements
2nd block
Stereometry - cuts of a cube and other solids
Introduction to PovRAY, basic elements of the scene (camera, light, background)
Basic solids (sphere, cylinder, cone, cuboid)
Colors, textures
Transformations (translation, rotation, scaling)
Set operations (union, intersection, difference)
Creating of a realistic static scene
PovRay programming (variables, while loop, mathematical function)
Implicit surfaces (BLOB)
Creating dynamically generated static scene
Animation (clock variables and framenumber, controlling of animated objects trajectories)
Realistic animation of static scene
Basic geometric objects (point, line, plane), terms and constructions
Planimetry - properties and constructions of triangles (altitudes, medians, angles, identity mappings, inscribed circle, add to trapezium), homothety (tangent of two circles, triangle inscribed to square)
Conics - derived from right circular conical surface, the definition and construction of an ellipse, a hyperbola and a parabola
Kinematic Geometry - elliptical and cadioidical motion, conchoidical and cyclical movements
2nd block
Stereometry - cuts of a cube and other solids
Introduction to PovRAY, basic elements of the scene (camera, light, background)
Basic solids (sphere, cylinder, cone, cuboid)
Colors, textures
Transformations (translation, rotation, scaling)
Set operations (union, intersection, difference)
Creating of a realistic static scene
PovRay programming (variables, while loop, mathematical function)
Implicit surfaces (BLOB)
Creating dynamically generated static scene
Animation (clock variables and framenumber, controlling of animated objects trajectories)
Realistic animation of static scene