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Esport, Basic Principles and Methods

Type of study Bachelor
Language of instruction English
Code 440-2331/02
Abbreviation ESPORT
Course title Esport, Basic Principles and Methods
Credits 3
Coordinating department Department of Telecommunications
Course coordinator Ing. Jakub Čubík, Ph.D.

Subject syllabus

Lectures:
History of Esports (beginnings, introduction to esports as a concept)
Esports Today (current state of esports, game studios, tournaments)
Economics of Esports (teams, money flow, advertising)
Esports and Everything Around It (streaming, doping, VR, the future)
Network Technologies Used in Esports (protocols, quality)
Network Requirements for Esports (streaming, multiplayer, cloud gaming/STADIA)
Computer Security in Esports and Significant Esports-Related Incidents
Guest Lecture on Esports, the Video Game Industry, and Human Behavior in Sports and Esports


PC Classroom Exercises:

Game titles (single/multiplayer, RPG, MMO, strategy, simulators, esports, etc.); forming groups, choosing a title, team strategy, role assignment, creating platforms for the team.
Team Play, tournament platform, admin interface.
Streaming, content creation, streaming equipment, software, broadcasting.
Comprehensive Team Training, streaming, media analysis, outreach and impact.
Simulation of Connection Speed and Its Impact on Streaming.
Data Communication Analysis in Esports.
Exercise on the Video Game Industry and Human Behavior in Sports and Esports.
Game Data Collection and Analysis.

E-learning

All materials are available on the LMS.

Literature

Rosell Llorens, M., 2017. eSport gaming: the rise of a new sports practice. Sport, Ethics and Philosophy, 11(4), pp.464-476. Li, R., 2017.
Good luck have fun: The rise of eSports. Simon and Schuster.

Barák, P., Adamcová, J., Staszkiewicz, M., & Klesla, J. (2020). České počítačové hry: Vývojáři počítačových, konzolových a mobilních her v České republice v roce 2020. Asociace českých herních vývojářů (GDACZ). https://gda.cz/wp-content/uploads/2020/06/Studie_GDACZ_2020.pdf [gda.cz]

Hospodková P, Šíma J, Rogalewicz V, Ledvina Z, Čubík J, Opelík D. Searching synergy between esport and academy: the role of sport faculties and departments in CEE countries. Front Sports Act Living. 2025 Apr 15;7:1539483. doi: 10.3389/fspor.2025.1539483. PMID: 40302895; PMCID: PMC12037521.

Advised literature

BULLOCK, Jessey a Jeff T. PARKER. Wireshark for security professionals: using Wireshark and the Metasploit framework. Indianapolis, Indiana: Wiley, [2017]. ISBN 978-1-118-91821-0 . Kap. 1-4.

Esports Research: A Literature Review. Games and Culture. 155541201984089. 10.1177/1555412019840892. Funk, D., Pizzo, A.D., Baker, B.J. (2018).