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Geometry for Computer Graphics

Anotace

Instruction in the semester is divided into three parts - chapters. 1st part: This is a selected game on projektivního space. This section is aimed at addressing the general features of given conics methods of projective geometry. 2nd Part: Geometry of curves. Kinematic curves equidistant curves, curves in 3D space.
3rd section. Selected chapters of geometry, which relate to areas used in technical practice (construction, transport, engineering). Equidistant surfaces, packing areas
Implementation of examples will be applied in the environment or Java programming language. C language.

Povinná literatura

FRANCIS, S. HILL, Jr. Computer Graphics 1990. New York : Macmillian Publishing Company, a division of Macmillian, Inc. ISBN 0-02-354860-6 .

Doporučená literatura

K tomuto předmětu nebyla specifikována doporučená literatura.


Language of instruction čeština
Code 456-0312
Abbreviation GPG
Course title Geometry for Computer Graphics
Coordinating department Department of Computer Science
Course coordinator Dr.RNDr. Arnošt Šarman