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Virtual and augmented reality

Type of study Follow-up MasterBachelor
Language of instruction English
Code 545-0168/06
Abbreviation VRR
Course title Virtual and augmented reality
Credits 5
Coordinating department Department of Economics and Control Systems
Course coordinator doc. Ing. Filip Beneš, Ph.D.

Osnova předmětu

1. History of Virtual (VR) and Augmented Reality (AR)
2. Basic concepts and theoretical background of VR and AR
3. Web Interface for AR / VR
4. AR / VR Content Creation Tools
5. Application potential of AR / VR in construction and architecture
6. Application potential of AR / VR in economics, marketing and retail
7. Application potential of AR / VR in healthcare and systems to improve quality of life
8. Application potential of AR / VR in the entertainment industry
9. AR / VR in logistics and warehouse management
10. AR VR as a tool for BIM
11. AR / VR in education and training of workers
12. AR / VR and its role in Industry 4.0
13. Hazards associated with AR / VR

E-learning

For communication beyond in-person lectures and exercises, the Moodle learning management system (lms.vsb.cz) is used. This platform facilitates communication not only between the instructor and students but also among students themselves.

Povinná literatura

BENEŠ, Filip. Využití virtuální a rozšířené reality v průmyslových aplikacích a praxi. Zlín: Univerzita Tomáše Bati ve Zlíně, 2026. Habilitační práce. ISBN 978-80-7678-354-6 .
KADLEC, Josef. Covid-proof virtual trainer: a complete guide to video tech and tools for online education including online coaching, webinars, on-the-job learning and courses in virtual reality. [Česko]: Josef "José" Kadlec, 2020. ISBN 978-80-270-8251-3 .
DŘÍMALKA, Filip. HOT: jak uspět v digitálním světě. Žádná velká věda. Brno: Jan Melvil Publishing, 2020. ISBN 978-80-7555-101-6.
ONG, Sean a SIDDARAJU, Varun Kumar. Beginning Windows mixed reality programming: for HoloLens and mixed reality headsets. New York, NY: Apress, [2021].

Doporučená literatura

TACGIN, Zeynep. Virtual and augmented reality: an educational handbook. Newcastle upon Tyne, UK: Cambridge Scholars Publishing, 2020. ISBN 978-1-5275-4813-8 .
NIXON, David. Beginning unreal game development: foundation for simple to complex games using unreal engine 4. West Palm Beach, FL: Apress, [2020]. ISBN 978-1-4842-5638-1 .
OKITA, Alex. Learning C# programming with Unity 3D. Second edition. Boca Raton, FL: CRC Press, Taylor & Francis Group, [2020]. ISBN 978-1-138-33681-0 .
HOCKING, Joseph. Unity in Action: Multiplatform game development in C#. 3rd ed. Shelter Island: Manning Publications, 2022. ISBN 978-1-617-29933-9 .