Skip to main content
Skip header

Virtual and augmented reality

Language of instruction angličtina, čeština
Code 545-0168
Abbreviation VRR
Course title Virtual and augmented reality
Coordinating department Department of Economics and Control Systems
Course coordinator doc. Ing. Filip Beneš, Ph.D.

Anotace

The aim of the subject is to clarify the application potential of augmented and virtual reality across the entire spectrum of human activities and to summarize their possibilities in various fields.


Professional Knowledge

The student defines and describes the fundamental principles and technologies of augmented (AR) and virtual (VR) reality for connecting physical and digital environments.
The student characterizes and explains the photogrammetry method and its application in digitizing and creating 3D models from real-world objects.
The student identifies and recognizes the software tools, formats, and pipelines required for reconstructing, optimizing, and integrating 3D assets into immersive applications.

Professional Skills

The student constructs and deploys functional augmented reality applications that merge physical environments with virtual elements.
The student converts real-world objects into accurate 3D models using photogrammetry methods and tools.
The student places, optimizes, and integrates captured 3D models into virtual reality applications to enhance user experience and project functionality.

General Competencies

The student explains and justifies the suitability of deploying AR, VR, and photogrammetry technologies for addressing specific technical and presentation tasks.
The student distinguishes and critically evaluates the quality, limitations, and computational demands of digitized 3D models within interactive XR scenes.
The student independently researches, selects, and applies appropriate spatial digitization workflows and immersive content development techniques.

Povinná literatura

BENEŠ, Filip. Využití virtuální a rozšířené reality v průmyslových aplikacích a praxi. Zlín: Univerzita Tomáše Bati ve Zlíně, 2026. Habilitační práce. ISBN 978-80-7678-354-6 .
KADLEC, Josef. Covid-proof virtual trainer: a complete guide to video tech and tools for online education including online coaching, webinars, on-the-job learning and courses in virtual reality. [Česko]: Josef "José" Kadlec, 2020. ISBN 978-80-270-8251-3 .
DŘÍMALKA, Filip. HOT: jak uspět v digitálním světě. Žádná velká věda. Brno: Jan Melvil Publishing, 2020. ISBN 978-80-7555-101-6.
ONG, Sean a SIDDARAJU, Varun Kumar. Beginning Windows mixed reality programming: for HoloLens and mixed reality headsets. New York, NY: Apress, [2021].

Doporučená literatura

TACGIN, Zeynep. Virtual and augmented reality: an educational handbook. Newcastle upon Tyne, UK: Cambridge Scholars Publishing, 2020. ISBN 978-1-5275-4813-8 .
NIXON, David. Beginning unreal game development: foundation for simple to complex games using unreal engine 4. West Palm Beach, FL: Apress, [2020]. ISBN 978-1-4842-5638-1 .
OKITA, Alex. Learning C# programming with Unity 3D. Second edition. Boca Raton, FL: CRC Press, Taylor & Francis Group, [2020]. ISBN 978-1-138-33681-0 .
HOCKING, Joseph. Unity in Action: Multiplatform game development in C#. 3rd ed. Shelter Island: Manning Publications, 2022. ISBN 978-1-617-29933-9 .