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Virtual and augmented reality

Type of study Bachelor
Language of instruction Czech
Code 545-0168/07
Abbreviation VRR
Course title Virtual and augmented reality
Credits 4
Coordinating department Department of Economics and Control Systems
Course coordinator Ing. Filip Beneš, Ph.D.

Subject syllabus

1. History of Virtual (VR) and Augmented Reality (AR)
2. Basic terms and theoretical basis of VR and AR
3. Web interface for AR/VR
4. AR/VR content creation tools
5. AR/VR technical means
6. Application potential of AR/VR in economy, marketing, retail and logistics
7. Application potential of AR/VR in healthcare and systems for improving the quality of life
8. Industrial metaverse, Citiverse and other uses of metaverse
9. Work with 3D models and 3D scanning
10. AR VR as a tool for BIM, construction and architecture
11. AR/VR in the field of education and training of workers
12. Hazards Associated with AR/VR
13. Future and emerging technologies in the field of AR/VR

E-learning

For communication beyond in-person lectures and exercises, the Moodle learning management system (lms.vsb.cz) is used. This platform facilitates communication not only between the instructor and students but also among students themselves.

Literature

AUKSTAKALNIS, Steve. Practical augmented reality: a guide to the technologies, applications and human factors for AR and VR. Boston: Addison-Wesley, [2017]. ISBN 978-0-13-409423-6 .
KADLEC, Josef. Covid-proof virtual trainer: a complete guide to video tech and tools for online education including online coaching, webinars, on-the-job learning and courses in virtual reality. [Česko]: Josef "José" Kadlec, 2020. ISBN 978-80-270-8251-3 .
GREENGARD, Samuel. Virtual reality. The MIT Press essential knowledge series. Cambridge: The MIT Press, [2019]. ISBN 978-0-262-53752-0 .
ONG, Sean a SIDDARAJU, Varun Kumar. Beginning Windows mixed reality programming: for HoloLens and mixed reality headsets. New York, NY: Apress, [2021].

Advised literature

MAYER, Richard E. (ed.). The Cambridge handbook of multimedia learning. Secon edition. New York: Cambridge University Press, 2014. ISBN 978-1-107-61031-6 .
TACGIN, Zeynep. Virtual and augmented reality: an educational handbook. Newcastle upon Tyne, UK: Cambridge Scholars Publishing, 2020. ISBN 978-1-5275-4813-8 .
NIXON, David. Beginning unreal game development: foundation for simple to complex games using unreal engine 4. West Palm Beach, FL: Apress, [2020]. ISBN 978-1-4842-5638-1 .
OKITA, Alex. Learning C# programming with Unity 3D. Second edition. Boca Raton, FL: CRC Press, Taylor & Francis Group, [2020]. ISBN 978-1-138-33681-0 .