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Virtual and augmented reality

Type of study Bachelor
Language of instruction English
Code 545-0168/09
Abbreviation VRR
Course title Virtual and augmented reality
Credits 4
Coordinating department Department of Economics and Control Systems
Course coordinator doc. Ing. Filip Beneš, Ph.D.

Osnova předmětu

1. History of Virtual (VR) and Augmented Reality (AR)
2. Basic terms and theoretical basis of VR and AR
3. Web interface for AR/VR
4. AR/VR content creation tools
5. AR/VR technical means
6. Application potential of AR/VR in economy, marketing, retail and logistics
7. Application potential of AR/VR in healthcare and systems for improving the quality of life
8. Industrial metaverse, Citiverse and other uses of metaverse
9. Work with 3D models and 3D scanning
10. AR VR as a tool for BIM, construction and architecture
11. AR/VR in the field of education and training of workers
12. Hazards Associated with AR/VR
13. Future and emerging technologies in the field of AR/VR

E-learning

For communication beyond in-person lectures and exercises, the Moodle learning management system (lms.vsb.cz) is used. This platform facilitates communication not only between the instructor and students but also among students themselves.

Povinná literatura

BENEŠ, Filip. Využití virtuální a rozšířené reality v průmyslových aplikacích a praxi. Zlín: Univerzita Tomáše Bati ve Zlíně, 2026. Habilitační práce. ISBN 978-80-7678-354-6 .
KADLEC, Josef. Covid-proof virtual trainer: a complete guide to video tech and tools for online education including online coaching, webinars, on-the-job learning and courses in virtual reality. [Česko]: Josef "José" Kadlec, 2020. ISBN 978-80-270-8251-3 .
DŘÍMALKA, Filip. HOT: jak uspět v digitálním světě. Žádná velká věda. Brno: Jan Melvil Publishing, 2020. ISBN 978-80-7555-101-6.
ONG, Sean a SIDDARAJU, Varun Kumar. Beginning Windows mixed reality programming: for HoloLens and mixed reality headsets. New York, NY: Apress, [2021].

Doporučená literatura

TACGIN, Zeynep. Virtual and augmented reality: an educational handbook. Newcastle upon Tyne, UK: Cambridge Scholars Publishing, 2020. ISBN 978-1-5275-4813-8 .
NIXON, David. Beginning unreal game development: foundation for simple to complex games using unreal engine 4. West Palm Beach, FL: Apress, [2020]. ISBN 978-1-4842-5638-1 .
OKITA, Alex. Learning C# programming with Unity 3D. Second edition. Boca Raton, FL: CRC Press, Taylor & Francis Group, [2020]. ISBN 978-1-138-33681-0 .
HOCKING, Joseph. Unity in Action: Multiplatform game development in C#. 3rd ed. Shelter Island: Manning Publications, 2022. ISBN 978-1-617-29933-9 .