Course Unit Code | 155-0340/03 |
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Number of ECTS Credits Allocated | 3 ECTS credits |
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Type of Course Unit * | Choice-compulsory type B |
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Level of Course Unit * | First Cycle |
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Year of Study * | |
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Semester when the Course Unit is delivered | Winter Semester |
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Mode of Delivery | Face-to-face |
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Language of Instruction | Czech |
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Prerequisites and Co-Requisites | Course succeeds to compulsory courses of previous semester |
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Name of Lecturer(s) | Personal ID | Name |
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| CER0458 | Ing. Ivana Čermáková, Ph.D. |
Summary |
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-Students will be taught basic principles and algorithms of computer graphics.
-Students will learn to work in GIMP and Corel. |
Learning Outcomes of the Course Unit |
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- Introduce the graphics software
- Introduce the basic principles of computer graphics.
- Know the difference between vector and raster graphics.
- Develop a simple application using vector graphics.
- Develop a simple application using raster graphics. |
Course Contents |
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1. Introduction to GIMP, Corel Draw, PhotoPaint
2. Introduction to computer graphics
3. Vector and raster graphics - introduction
4. Basic features of vector graphics
5. Advanced features of vector graphics
6. Basic features of raster graphics
7. Advanced features of raster graphics
8. Practical application of vector and raster graphics
9. 3D models
10. Augmented and virtual reality - introduction |
Recommended or Required Reading |
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Required Reading: |
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BOLETR, Jay David a Maria ENGBERG. Reality Media. USA: MIT Press, 2021. s. 248. ISBN 0262045125.
GOLDMAN, Ronald. An Integrated Inroduction to Computer Graphics and Geometric Modeling. USA: CRC Press, 2019. s. 592. ISBN 1138381470.
MARSCHNER, Steve et al. Fundamentals of computer graphics. Boca Raton: CRC Press, 2022. s. 700. ISBN 0367505037.
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HOLAN, Tomáš. Unity: první seznámení s tvorbou počítačových her. Praha: CZ.NIC, 2020. 176 s. ISBN 978- 80-88168-57-7.
PELÁNEK, Radek. Želví grafika: exkurze do programování, geometrie a umění. Brno: Computer Press, 2018. 78 s. ISBN 978-80-251-4905-8.
TSCHICHOLD, Jan. Nová typografie. Praha: UMPRUM, 2021. 229 s. ISBN 978-80-88308-13-3.
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Recommended Reading: |
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BAECHLER, Oscar and Xury GREER. Blender 3D by example: a project-based guide to learning the latest Blender 3D, and EEVEE rendering engine, and Grease pencil. Second edition. Birmingham: Packt Publishing, 2020. s. 658. ISBN 178961256x.
DABNER, David, STEWART, Sannora and Abbie VICKRESS. Graphic Design School. USA: Thames and Hudson, 2020. s. 208. ISBN 050029559X.
MULLER, Jens and Julius WIEDEMANN. The History Of Graphic Design. 40 th Ed. Germany: Taschen GmbH, 2022. s. 512. ISBN 3836588064. |
KLETEČKA, Jaroslav a Petr FOŘT. Technické kreslení. 3. vyd. Brno: Computer Press, 2022. 252 s. ISBN 978-80-251-5078-8.
SEMERÁDOVÁ, Tereza a Petr WEINLICH. Marketing na Facebooku a Instagramu: využijte naplno organický dosah i sponzorované příspěvky. Brno: Computer Press, 2019. 192 s. ISBN 978-80-251-4959-1.
VYSEKALOVÁ, Jitka a Jiří MIKEŠ. Reklama: jak dělat reklamu. 4. akt. a dopl. vyd. Praha: Grada, 2018. 232 s. ISBN 978-80-247-5865-7.
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Planned learning activities and teaching methods |
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Lectures, Tutorials, Project work, Other activities |
Assesment methods and criteria |
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Task Title | Task Type | Maximum Number of Points (Act. for Subtasks) | Minimum Number of Points for Task Passing |
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Exercises evaluation | Credit | 85 | 85 |