|Course Unit Code||460-2048/01|
|Number of ECTS Credits Allocated||6 ECTS credits|
|Type of Course Unit *||Compulsory|
|Level of Course Unit *||First Cycle|
|Year of Study *||Third Year|
|Semester when the Course Unit is delivered||Summer Semester|
|Mode of Delivery||Face-to-face|
|Language of Instruction||Czech, English|
|Prerequisites and Co-Requisites ||Course succeeds to compulsory courses of previous semester|
|Name of Lecturer(s)||Personal ID||Name|
|FAB038||Ing. Tomáš Fabián, Ph.D.|
|The course deals with human-computer interaction in the context of automobiles. The course focuses on the theoretical basis of design and technology for the implementation of graphical user interfaces inside the car. Developments in the field of embedded systems based on GPU platforms with high performance speeds up the development of traditional control, communication and introduces completely new elements in the digital cockpit of vehicles. These technologies are used by both the driver himself and other passengers and include all sorts of alarms, advanced driver assistance systems, navigation and audio-visual systems. An ongoing stream of stimuli generated by these appliances can impair the driver's main role, driving a vehicle. Proper design of communication interfaces can greatly assist in the effort to reduce the workload and contribute to road safety.|
|Learning Outcomes of the Course Unit|
|The aim of this course is to describe the in-car user interface design in a manner that minimizes the amount of distraction while maintaining easy access to on-board systems and multimedia services. Students will gain orientation and basic knowledge in the field of interactive technologies connecting the interior of the car with the outside world.
After completing the course, students will be able to:
- Enumerate and characterize ways and means for the interaction of man and the car through the means of a graphical user interface.
- Find a sensible way of presenting information to the vehicle crew and suggest ways of its realization.
- Identify and assess potentially dangerous ways of notification of the driver while driving the vehicle.
- Define the necessary hardware and software resources for the implementation of the designed interface.
Theory and Principles of the design of the interface between man and machine (HMI)
The types of computer systems inside a car
Digital cockpit - user interface (HCI), information and control systems
Text input and output during driving, usage scenarios
Interface for navigation (3D navigation, visualization of the vehicle's surroundings) and cooperative driving
Biometric sensors as components of the user interface of the automobile
3D graphics and augmented reality (head-up display)
Infotainment interfaces in the vehicle
Software tools for the design and implementation of graphical user interfaces for embedded devices
Embedded platforms with graphical output (eg. Nvidia Drive CX/PX, Tegra X1, Jetson TX1) and runtime environments
The project is aimed at verifying the acquired knowledge and skills and is focused on the design and implementation of custom graphical user interface inside the car. The project includes the presentation of a chosen topic or a specific element of a given area (eg. an unusual widget) with a demonstration of its integration into the project.
In the exercises, students will have the possibility to verify the practical knowledge from the lectures through the implementation of user interface, both in a simulated environment and real embedded devices.
|Recommended or Required Reading|
|Norman, D. A.: The Design of Future Things. Basic Books. 240 p., 2009. ISBN 978-0465002283.
Norman, D. A.: The Design of Everyday Things. Basic Books. 368 p., 2013. ISBN 978-0465050659.
|Norman, D. A.: The Design of Future Things. Basic Books. 240 s., 2009. ISBN 978-0465002283.
Norman, D. A.: The Design of Everyday Things. Basic Books. 368 s., 2013. ISBN 978-0465050659.
|Visocky, J., Visocky, K.: The Information Design Handbook. HOW Books. 224 p., 2008. ISBN 978-1600610486.|
|Visocky, J., Visocky, K.: The Information Design Handbook. HOW Books. 224 s., 2008. ISBN 978-1600610486.|
|Planned learning activities and teaching methods|
|Lectures, Tutorials, Project work|
|Assesment methods and criteria|
|Task Title||Task Type||Maximum Number of Points|
(Act. for Subtasks)
|Minimum Number of Points for Task Passing|
|Credit and Examination||Credit and Examination||100 (100)||51|
| Credit||Credit||45 ||20|
| Examination||Examination||55 ||6|