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Virtual and augmented reality in industry

* Exchange students do not have to consider this information when selecting suitable courses for an exchange stay.

Course Unit Code352-0557/01
Number of ECTS Credits Allocated4 ECTS credits
Type of Course Unit *Compulsory
Level of Course Unit *Second Cycle
Year of Study *First Year
Semester when the Course Unit is deliveredWinter Semester
Mode of DeliveryFace-to-face
Language of InstructionCzech
Prerequisites and Co-Requisites There are no prerequisites or co-requisites for this course unit
Name of Lecturer(s)Personal IDName
SMU78Ing. Pavel Smutný, Ph.D.
GEB050Ing. Jan Gebauer, Ph.D.
Summary
Virtual and augmented reality in progressive companies increases competitiveness. It is used in the field of training and simulators, which saves the company's costs, ensures the safety of people during training and higher productivity when performing activities in the workplace. Logistics uses “Pick by Vision” technology to prepare items in warehouses, which reduces human error and increases work efficiency. Augmented reality with GPS Tracker technology is also used in large companies with the use of smart glasses, where employees need to operate with hands free, for example when driving large machines.
Learning Outcomes of the Course Unit
Graduates will be able to:
- explain basic concepts in the field of virtual and augmented reality,
- describe the current tools and technologies of virtual and augmented reality,
- get to know practical examples of use,
- learn how to create an application from the field of virtual and augmented reality.
Course Contents
LECTURES
1. Introduction to virtual and augmented reality (VR, AR) - fundamental concepts and history
2. Hardware for virtual reality - headsets
3. Hardware for augmented reality - mobile devices, glasses
4. Software for virtual reality - comparison of creation tools
5. Software for augmented reality - comparison of creation tools
6. Analysis, design and process of creating an application
7. Design thinking, ethics and recommended procedures for making an application
8. Scenario, prototyping, application testing
9. Creation of VR and AR applications using a 360° camera
10. 3D modelling of VR and AR applications
11. Distribution and marketing of VR and AR applications
12. Challenges for virtual reality - depiction of reality, health impacts
13. Virtual reality as a tool for training
14. Use of virtual and augmented reality in logistics
EXERCISES
1. Demonstration session with augmented reality applications
2. Demonstration session with virtual reality applications
3. Creating an augmented reality application - division into teams, application design
4. Creating an augmented reality application - choosing a tool for creating
5. Creating an augmented reality application - processing the application part 1
6. Creating an augmented reality application - processing the application part 2
7. Creating an augmented reality application - completing and testing the application
8. Presentation and evaluation of team project results
9. Creating a virtual reality application - division into teams, application design
10. Creating a virtual reality application - choosing a tool for creating
11. Creating a virtual reality application - processing the application part 1
12. Creating a virtual reality application - processing the application part 2
13. Creating a virtual reality application - completion and testing of the application
14. Presentation and evaluation of team project results
Recommended or Required Reading
Required Reading:
SCHMALSTIEG, Dieter a Tobias HÖLLERER. Augmented reality: principles and practice. Boston: Addison-Wesley, [2016]. Addison-Wesley usability and HCI series. ISBN 978-0-321-88357-5.

SHERMAN, William R. a Alan B. CRAIG. Understanding virtual reality. Amsterdam: Morgan Kaufmann, 2003. ISBN 978-1-55860-353-0.
SCHMALSTIEG, Dieter a Tobias HÖLLERER. Augmented reality: principles and practice. Boston: Addison-Wesley, [2016]. Addison-Wesley usability and HCI series. ISBN 978-0-321-88357-5.

SHERMAN, William R. a Alan B. CRAIG. Understanding virtual reality. Amsterdam: Morgan Kaufmann, 2003. ISBN 978-1-55860-353-0.
Recommended Reading:
MULLEN, Tony. Prototyping augmented reality. Indianapolis: Wiley, c2011. Serious skills. ISBN 978-1-118-03663-1.

KIPPER, Gregory a Joseph RAMPOLLA. Augmented reality: an emerging technologies guide to AR. Waltham: Syngress/Elsevier, c2013. ISBN 978-1-59749-733-6.
MULLEN, Tony. Prototyping augmented reality. Indianapolis: Wiley, c2011. Serious skills. ISBN 978-1-118-03663-1.

KIPPER, Gregory a Joseph RAMPOLLA. Augmented reality: an emerging technologies guide to AR. Waltham: Syngress/Elsevier, c2013. ISBN 978-1-59749-733-6.
Planned learning activities and teaching methods
Lectures, Tutorials, Project work
Assesment methods and criteria
Task TitleTask TypeMaximum Number of Points
(Act. for Subtasks)
Minimum Number of Points for Task Passing
Graded creditGraded credit100 (100)51
        TestWritten test30 11
        ProjektProject70 40